We have reached the end…

Hello!

We spent most of our free time this week in university battling with Klynt to make sure everything was in order and here are a few visual aids to show what it was like (may have to click on picture links to view them):

DAY 1

DAY 2

Above is the picture we took when we finished out I-Doc we thought it was only fitting to get a last group selfie at the end of this production process.

We are pretty happy with the end product although the main problem we had was the ending, it was difficult to produce an ending that was based of user interaction due to software limitations but we tried our best.

Procrastination Team xoxo

Advertisements

Why We Have Nothing…

nothingftadtext

Hi!

This week we discovered it’s incredibly difficult to get user feedback with no I-doc to show them. So we’ve complied some reasons why we had nothing to show on klynt this lesson.

  • We had content but it was unedited and therefore couldn’t go on klynt
  • Our time management and planning could have definitely been more meticulous so that we knew what we were doing, when we were doing it and when it needed to get done by
  • In the true spirit of embracing our topic we may have procrastinated a little bit in the beginning weeks meaning the last few weeks have been a mad dash to get it all together
  • We didn’t really have a concise point of direction in the beginning (we do now though)

These are a few of the reasons why we were unable to show anything to Matt today, but we also came up with a plan to make sure our I-doc would be finished and handed in by Monday.

Our aim is to finish it no later than Sunday so that if we have any complications submitting it we have Monday to sort those out.

So here we go…

Wish us luck!

Procrastination Team xoxo

Our Vision and Peer Observations…

 

Hello again!

This weeeek was all about feedback! We were tasked with coming up with a storyboard/mind map for our project that illustrated how to saw out project proceeding and shared it with our peers to get some feedback about it. We had previously created a mind map so we already had something to work from.

This is the first mind map:

12788307_980867745300364_1801327516_n.jpg

This is the final mind map:

12788328_10208671696619796_495287784_o.jpg

And here is the feedback our peers gave us followed by how we plan to rectify problems that arose:

questionsobservationsQuestions/observations 

  • How will you film your point of view?

We have a GoPro Hero 4 and a head mount to film our POV.

  • Statistics from?

Academic journals, news articles, interviewees etc…

  • Do they get a grade at the end is the users grade gonna depend how long they procrastinate? 

We aim to allow them to complete the work as a sort of grade but if they went the procrastination route then it would say they were slow but they still completed it.

  • Is a users interaction going to impact the end result?

Yes they will complete the work but it will say they did it at a slower pace if they went through the procrastination route.

  • Can you put the POV more universal than being a student?

We decided simulate a board room rather than an assignment to make it more universal than just a students POV but some of our interviewees are students to still appeal to the student market.

  • Is there going to be incorporation of other characters? 

The interviewees will be the other characters including a special guest cameo from Taco the cat.

  • Are you forcing them to have a certain opinion about procrastination?

No we give them both sides of the argument, arguments for and against procrastination and let them decided what they want to take away from the documentary.

Brilliant Advice from Matt Charles: “Think about what you can give people to stay till the end?”  

Our incentive for them to stay till the end is various interviews, skits and other interactive fun that engage the user. But obviously due to our restraint of abilities and software it has limited what the incentives could be.

Till next time…

Why Wait Team.

Inter Your Face…

Another week another day in the planning for interactive documentary stuff…

…AND the whole team is here!!! Yess finally  😀

FullSizeRender

We learnt about the different type of interfaces that are used for interactive documentaries…

We also got a taste of Don Norman’s 6 design principles which are:

1. Affordance  – is the attribute of a design that allows people to do something e.g. a  open door is for entering.

2.Constraint – The attributes of a design that limit the user such as;  a path, a barrier, chokepoint, a foldback.

3.Visibility – Clearly displaying key functions so users know what to do next and what information is most important.

4. Mapping – Things should do what they are meant to do e.g. – sign is volume down and + is volume up.

5.Feedback – Information should be sent back to the user about results, rewards, penalties and changes to status.

6. Consistency – Standardised structure and functionality; colours used for the interface, visual motifs, sound design, graphics/logo

Basically for our documentary to work we have to kind of apply the principles above…which as a team we will obviously come to a conclusion as how to achieve that.

After a long time trying to pick a topic to base our documentary on, we finally came to a decision.

We are doing it procrastination 😀

Our dominant colour scheme will be browns, beige and some primary colours. We have not yet decided on other colours yet…that’s a work in progress situation.

We have decided to create a world where you are given coursework to do but there are distractions around you (such as a phone or TV) and you can either pick to do those instead of the work. For every distraction we tell the user how many hours they have wasted on that.

We shall start filming soon for that and we are in the process of getting interviews 😀

 

 

 

 

Let’s start at the very beginning…

FullSizeRender

Hi there!

We had our first seminar for our Interactive Documentaries today and we’re super excited to get started. We picked our teams (see above for awesome team selfie) but we are currently missing two valuable members, Miguel and Maria. They will join us very soon though. The team selfie features, Mirva, Farida and Rufaro (left to right) and we had the task of learning about various narratives and relaying the information back to our missing team mates.

6 Narrative Models

Linear narrative

Screen Shot 2016-02-09 at 17.54.35

The most classic way to tell a story. There’s a beginning, a middle, and an end… with an adventure in between but there is only one possible story, events occur in a narrator-defined order.

Concentric narrative

Screen Shot 2016-02-09 at 17.55.01

Users are given access to a central hub (a map, a mosaic of thumbnails) and radiate from there, in any order. Sometimes each part can be subdivided into smaller parts.

“Fishbone” narrative

Screen Shot 2016-02-09 at 17.55.15

One main linear story, but diversions are suggested to the user. User can explore these sub stories before returning to the main track.

Branching narrative 

Screen Shot 2016-02-09 at 17.55.29

Users must make choices at defined moments in order for the story to continue. Sometimes these options are binary, other times they are more complex.

Parallel narrative 

Screen Shot 2016-02-09 at 17.55.35

Users decide to follow one of many paths, but always end up at the same pivotal moment.

Threaded narrative 

Screen Shot 2016-02-09 at 17.55.42

The point here is to tell a story according to different points of view, but there is no hub linking them. Some stories may be linked, or they may be independent. Does not have to end up at the same point.

The narratives that look most likely for us to use are the “fishbone” and parallel narratives.

As well as deciding your narrative when planning you have to take into account:

  • Your entry points into the story
  • What other routes can you go down
  • The level of audience interaction/freedom

People will feel engaged if they have the chance to input into the documentary.

And with all of that information we began the planning process!

Roles

We chose our roles playing to each persons strengths as we thought this was the best course of action but we also decided that if there was help needed in any area, then we would all be happy and willing to pitch in. #teameffort

  • Project Director – Mirva
  • Web Editor/Graphic Designer – Rufaro
  • Social Media Director – Farida
  • Content Producers – Miguel and Maria

We also began brainstorming as a group with the help of good ole’ Facebook and came up with these ideas:

IMG_3290

We’re not yet sure which topic we want to go with but we’re leaning towards these ones:

  • Refugee Crisis
  • Sex Health
  • Teen moms/Student moms
  • Cat-calling (one which we added after above picture was taken)

The plan for this week is to decide on a topic, refine it and then come up with a plan for our interface. We also had our first workshop to show us how to use Klynt in which we learnt how to start a new project and upload videos into a sequence. As time progresses hopefully we will become a lot more confident using the software.

Seeing as it’s an interactive documentary we were curious to know which topic you guys might want to see done so here’s a poll, vote away!

What topic stands out the most to you?
Refugee Crisis
Homelessness
LGBTQ
Eating Disorders
Disability
Teen Moms/Student Moms
Sex Health
Cat-calling

Do Quizzes

 

That is all for now.

Rufammm (this is our temporary group name, subject to change)

xoxo